FX: Empires is an upcoming project by 9ccN that is an alternative continuation of FX: Commanders. It is currently under heavy development so the exact direction it will be heading for is currently unknown. What we do know is that is will overthrow the limitations of the source code on Homeworld2 and provide you with a brand new and unique gaming experience.
» Tip: For the latest major updates, screenshots and information you can track our ModDB page:
[Click Me]
You can also keep yourself up-to-date by checking latest posts in this forum (especially -this topic-) or by following any posts made by members in the [9ccN Dev.Team] usergroup (Move your cursor over a name, click and select the 'Find topics' or 'Find posts' option from the drop down box.
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News, Development & Releases
The latest news and releases for FX:Empires can be found here. Keep yourself up to date. |
6 | 165 | Jul 17 2010, 10:42 AMIn: [Release] FX: Empire v1.0 By: Reivalt |
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General Discussion
Talk about anything related FX: Empires. Be it updates, expectations, suggestions, ships etc. |
3 | 25 | Jul 22 2010, 12:47 AMIn: Ships By: Adamus |
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Bug Reports
Report bugs found in FX:Empires in this forum. Try to provide as much information about the bug as you can. This is not a technical support forum! |
3 | 2 | Aug 23 2010, 02:36 PMIn: just something i noticed By: neckbreaker |
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Technical Zone
Got a problem with getting Empires to work? Or maybe a question about compability? Post your issue here and our team of highly trained tech monkies will try to resolve it. |
4 | 1 | Aug 16 2010, 01:09 PMIn: Starting Problem By: Welo78 |
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Lo-Fi Version | Time is now: 6th September 2010 - 06:04 PM |
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